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The background blends very well with the tiles and horizontal movement feels very smooth thanks to the animations. I also like the use of physics based objects.

The enemies could have been more animated to make them feel more alive and less static. And the ending could have been clearer. I wasn't sure if I had already made it to the end of the level or not.

high points:

  • the colour scheme and lighting of the level blends together very well, and there's a really nice atmosphere and sense of depth + dimension
  • the art style makes it very clear what can be used as a platform/interactable object, and what is part of the background - the gameplay is very intuitive

suggested improvements:

  • while the animations are very smooth, you could add animations for the enemies' movements to make them appear more hostile, and perhaps a jumping animation for the player